Contact info


LinkedIn Profile


View a PDF of my resume Here


I've played video games my whole life; so it was only natural that I would graduate from Quinnipiac University with a B.A in Game Design and Development with a Minor in Computer Science.

Since graduation, I have utilized the skills I've developed in teamwork, project management, asset organization, communication and user testing to work on non-gaming projects (which are outlined in my resume).


My overarching process for these projects is:

-The establishment of "The Big Picture"; Clear and concise documentations of what the goals of the project are, the rules that the project are to follow, and an outline for "The Little Picture" 

-Actual implementation of "The Big Picture" foundations and beginning work on "The Little Picture" in small, easy to manage chunks. 

-Upon completion of each chunk; begin review / testing / seeking approval. Once done, implement chunk into "The Big Picture" foundation (Rinse and Repeat until all "Little Picture" chunks are completed)

-Begin wholesale testing and review until finale project is ready for presentation. 

While this process is very basic, it has worked well for me in the past and it is flexible to change / evolution. 


Since my most recent 'big' position (being a Data Specialist Intern at Uniters) I have been on the look out for whatever may come next; may it be gaming or something else!


(Updated Jan '18)

Doom (2016)

Call of Duty: WWII

Halo 5

Assassin's Creed: Origins